[Game Mastering Secrets]
 
  [Cover Image]

Table of Contents

Introduction 7
 
First-timers' Quick Tips 8
 
Before the Game 9
    Basic Terms 9
    Genre 9
    Choosing a Game System 11
    Reading the Book 12
    Changing the Rules 13
    When Rules Don't Apply 16
    Selecting a Setting 19
    Store-bought or Home-grown? 21
    Gathering Your Players 22
    Time and Place 23
    Designing an Adventure 24
    Tailoring 26
    Bringing in New Gamers 27
 
Starting the Game 30
    Assembling the Characters 30
    Setting the Tone 31
    Fostering Party Unity--without the PC Stamp 33
    Authority--and Interaction 35
    On with the adventure! 35
 
Running the Game 37
    Daily Prep 37
    Keeping Notes 37
    Narrative Styles 38
    Dialogue and Dialect 39
    Props 40
    Audio Aids 41
    Hunger Pangs 43
    Combat--Number versus Narrative 44
    Minutiae 45
    Zombies and Ghosts 46
    Watching Your Game 48
    Fudging Results 49
    Holding Them Together 50
    Split Focus 51
    Asides 52
    Notes 54
    Interests--Party versus Personal 54
    Power Levels 55
    Experience 56
    Adding New Characters 58
    Modifying Characters 59
    Killing Characters 60
    Cheating? 62
    Taking People Out 63
 
Closing the Game 64
    Player Satisfaction 64
    GM Satisfaction 64
    Leaving It Open 65
 
Secrets from the Masters 67
    Genre and Setting Simulation 67
       by Steven S. Long
    The Joy of Research 72
       by Kenneth Hite
    Creating Memorable Villains for Your Campaigns 77
       by John R. Phythyon, Jr.
    Here Be Dragons: The Science and Art of Map Making 82
       by Ann Dupuis
    Campaign World-building 100
       by James M. Ward
    Gamemaster's Flowchart 101 104
       by Mark Simmons
    Character Creation 105
       by Ross Winn
    Women at the Gaming Table 108
       by Hilary Doda
    The Beginner's Game 114
       by John Nephew
    NPCs--Not Paper Cutouts 117
       by Lee Gold
    Winging It 122
       by Jean Rabe
    Throw 'em to the wolves! 127
       by Larry D. Hols
    Trust at the Gaming Table 129
       by Frank Mentzer
    Treasure 134
       by Steven Marsh
    Campaign Troubleshooting 142
       by Lester Smith
    Running a Con Game 145
       by Matthew Forbeck
    Gamemastering for Kids 152
       by Sam Chupp
 
Contributor Bios 161
 
Index 166
 
Advertising 173
    Grey Ghost Press, Inc. 173
       http://www.fudgerpg.com
    Action! System 174
       http://www.action-system.com
    Robin's Laws of Good Gamemastering 175
       http://www.sjgames.com/robinslaws/
    Dork Towers 176
       http://www.dorktower.com
 
     

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Last modified: 2002-July-28
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